"A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world." (DfE, 2013)

At Scotts Primary School, we use the Rising Stars scheme of work for Computing.  Children have set weekly Computing lessons where they develop their computer science, digital literacy and information technology skills.


The intent of our computing curriculum at Scotts Primary School is to provide pupils with the knowledge, skills and understanding required to become confident, competent, creative and responsible users of technology.    The National Curriculum for Computing (DfE, 2013) recognises that ‘a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.’  At Scotts Primary School, we want to ensure that our pupils receive the best start to realising the positive potential of technology in our everyday lives.

Through computational thinking, our pupils will develop increasingly efficient approaches to problem solving which will provide a strong foundation for learning about digital systems and programming.   Pupils will also learn how to use a range of information technology tools to create content which has purpose and makes links to learning in other subjects.   The communication and collaborative potential of technology will be encouraged with pupils to ensure confident and effective use of systems.  We want our pupils to become digitally literate, critical and responsible citizens to enable effective and enjoyable experiences in a digital world.   


Long term plan overview 2021-22



Remember to use Swiggle for your online searches and research.  Always question the accuracy of online information as some websites may not be accurate.


In Reception, children learn about how technology is used in places such as homes and schools, and they select and use technology for particular purposes.  In the example below, Naomi chose her own space themed background for a maze.  She then used the arrow keys to complete the maze.  


In Year 1, children have been learning about algorithms, which are step-by-step procedures.   In the example below, Tobe listed precise instructions to

complete the maze.



Year 2 children have been developing their safe research skills.  They have been carrying out online research and then collating their ideas on a mind-map.


In Year 3, children have been creating animations in Purple Mash by using storyboard images, and also in Scratch using code blocks.



In Year 4, children have been using their technology skills to create music, you can listen to an example here. (Click on the signal icons to start the music, and use the different buttons at the bottom of the screen to listen to the different parts of the piece of music.)

Children have also been learning about inputs and outputs, which led to designing and programming toys in Scratch. 




In Year 5, children learned about non-linear presentations and how to add hyperlinks to Google Slides. They went on to create their own 'choose your own adventure' story slides, and you can try an example here (remember to play the slides in presentation mode).

Children have also been learning about selection (if/then/else) in programming and used this knowledge to design and code maze games.  




In Year 6, children used their mathematical knowledge to create repeating geometric patterns in Scratch, as can be seen in the example below. Year 6 have also been learning about artificial intelligence and designed and programmed self-driving cars which stay on a track.